Blog
Devlogs, deep dives, and things I'm building.
I Built a One-Click Performance Analyzer for Unity — And My Artists Actually Use It
One button captures CPU, GPU, memory, rendering stats, and every loaded asset — then Claude delivers a plain-English report with ranked issues and estimated impact. No profiler expertise required.
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I Built an AI Co-Pilot That Lives Inside Unity — Here's How
I embedded Claude Code directly into the Unity Editor as a dockable window. Drag GameObjects, prefabs, and scripts onto it — it reads, writes, and edits your project in real-time through MCP.
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